Leave the spreadsheet and the inbox thread behind. NexLink is the pressroom a game studio uses for coverage contacts, review keys bound to a person, and the embargo timeline — built by Backstage Level.
A coverage campaign usually lives in three places at once: a spreadsheet of outlets, a shared inbox, and a calendar of embargo dates. NexLink is one pressroom for that work — contacts, keys, and dates on the same board.
Media outlets and creators sit in the same database. You filter by region, platform, and preferred game genre instead of keeping two lists that drift apart.
Every review key is bound to a named contact. Stock is counted per platform: Steam, PlayStation, Xbox, Nintendo Switch / Switch 2, and Epic. The studio can revoke a bound key. If there is no response after a key was sent, that outlet or creator can be flagged on a blacklist / do-not-contact list.
Embargo and launch dates sit with the people who hold the key. When a date moves, you still see who is pending.
A contact can submit a profile update through a studio link. Nothing goes live until that studio accepts it. When an update arrives through that official flow and is accepted, other studios that already hold the same communal outlet can be notified so their lists stay aligned. That is a human-accepted communal sync — not an automated rewrite of another studio’s data.
Metrics (score, reviews, keys pending, uncontacted) come from records the studio typed. NexLink does not use AI to invent contacts, scores, or coverage suggestions that a human did not enter.
Journalists and creators: if a studio sent you an update link, use that link. This page is not the form, and you do not get a NexLink login.
| Outlet | Type | Region | Suggested Contact | Status | Score | Actions |
|---|---|---|---|---|---|---|
IGN España MATCH es.ign.com |
Website | ESEspaña | Ana García Journalist ✓ ana@ign.es |
Published | 9.0 | |
Vandal MATCH vandal.elespanol.com |
Website | ESEspaña | Javier Moreno Journalist ✓ javier@vandal.es |
🔑 Key Assigned | PS5 ✓ | |
Eurogamer UK eurogamer.net |
Website | GBReino Unido | James Whitfield Primary contact j.whitfield@eurogamer.net |
Uncontacted | — |
Each review code sits on a named contact, not a cell in a sheet. Steam, PlayStation, Xbox, Nintendo Switch / Switch 2, and Epic stock are counted separately. The studio can revoke a bound key. If there is no response after a key was sent, that outlet or creator can be flagged on a blacklist / do-not-contact list.
Outlets and creators live in the same pressroom: journalist by preferred game genre, region and ISO, platforms covered. Not two drifting sheets that disagree about who has the key.
The embargo calendar sits on the same board as the people who hold the key. You see who is still pending when the lift date moves — not a separate Gantt and a separate inbox.
Paste from Excel or Google Sheets, map columns, dedup, and keep platform aliases in English and Spanish. The first job is to stop re-typing the list, not to invent a new format.
A studio-branded link lets a journalist or creator confirm details. Nothing goes live until that studio accepts the change. After an official profile-update submission is accepted, other studios that already hold the same communal outlet can be notified. A manual local edit does not fan out, and nothing is rewritten by AI.
Editorial mail with placeholders and a staggered send queue. The thread stays on the contact record — not a personal inbox that only one person can search.
Average score, indexed reviews, keys pending, uncontacted. Figures come from records the studio typed. NexLink does not suggest contacts, scores, or coverage that a human did not enter — there is no AI fill that could be wrong.
Export Excel, JSON, or CSV. Contacts and keys are scoped to studioId. There is no shared industry list across clients.
Compose your transmission directly. Your default mail client will open pre-loaded with your message, ready to dispatch.